OpenGL UI (on top of #50 OpenGL backgrounds & cursor)#52
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morganchristiansson wants to merge 7 commits into
Open
OpenGL UI (on top of #50 OpenGL backgrounds & cursor)#52morganchristiansson wants to merge 7 commits into
morganchristiansson wants to merge 7 commits into
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Keep small surface per UI component that is drawn with OpenGL Avoids big 4K penalty while keeping change small
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Draw all UI components with OpenGL.
Keeps UI component SDL_Surface for a smaller PR but avoids 4K penalty of uploading a 4K 32bit 33MB surface each frame 2GB per second. Only small component surfaces are uploaded each frame.
Splash, main menu and options screens are entirely OpenGL.
Replacing SDL_Surface in each component with OpenGL to be addressed in future PR.
Terrain editor Surf_Map remains 2D/SDL/SGE in this branch.