Skip to content

Enhancement: $hsv for Lightmapped/VertexLitGeneric #1822

Description

@lenship2

What would this enhancement be for?

Rendering

Describe your enhancement suggestion in more detail

$hsv is a useful shader parameter in the PBR shader that controls the hue, saturation, and value of both the base texture and emission texture. This allows easier control over the color composition of a texture, along with color possibilities that wouldn't be possible with just $color. This parameter would be immensely useful to have on other shaders

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type: EnhancementThis is something that improves upon an already existing thing.What: GraphicsGraphics-related stuff

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions